In order to make e-learning systems widely available, the majority of new systems are being developed in a form suitable for m-learning. The system implemented in this research uses educational computer games for learning Mathematics in primary schools and has an integrated social network, which is used for communication and publishing game-related content. The system […]
News
Cognitive Predispositions of Students for STEM Success and Differences in Solving Problems in the Computer Game for Learning Mathematics
STEM education forms a basis for an innovation-based society, and Mathematics is, besides being an integral part of STEM, also a prerequisite for success in mastering remaining STEM constituents. With the aim of early detection of gifted students, who would be able to follow advanced forms of teaching and be successful in STEM, this paper […]
Detecting Students Gifted in Mathematics with Stream Mining and Concept Drift Based M-Learning Models Integrating Educational Computer Games
One of the problems of individualized classes which adapt contents and methods of teaching to students of different cognitive capabilities is early and widely available detection of students gifted in certain educational fields. The paper proposes models which are based on stream mining and which can detect students gifted in Mathematics solely on the basis […]
From Time–Frequency to Vertex–Frequency and Back
The paper presents an analysis and overview of vertex–frequency analysis, an emerging area in graph signal processing. A strong formal link of this area to classical time–frequency analysis is provided. Vertex–frequency localization-based approaches to analyzing signals on the graph emerged as a response to challenges of analysis of big data on irregular domains. Graph signals […]
Motivational Elements in Computer Games for Learning Mathematics
One of the main drawbacks of delivering new teaching lessons in e-learning systems is the lack of motivation for using those systems. This paper analyses which elements of computer games for learning mathematics have a beneficial effect on intrinsic motivation and give students continuous feedback in order to improve the learning process. While the control […]
Prof. dr. sc. Ana Mestrovic participated at the Panel on perspectives and real-life applications of AI organized by IEEE Technology and Engineering Management Society
Prof. Dr. Sc. Ana Mestrovic participated at the Panel on perspectives and real-life applications of AI organized by IEEE Technology and Engineering Management Society presenting the Department for Informatics and AIRI Center.
Towards A Regulatory Framework for Artificial Intelligence – An EU Approach
The digital revolution facilitates innovation models that generate new markets and business models. Together with Internet, it has opened up a vast array of new possibilities. Latest reappearance of the artificial intelligence has created further potentials and types of market participation. Artificial intelligence is understood as a cutting-edge technology and a key-driver of transition of […]
Prof. dr. sc. Štefan Korečko talk on “Verified Software Development With B-Method”
Prof. dr. sc. Štefan Korečko from the Department of Computers and Informatics, Faculty of Electrical Engineering and Informatics, Technical University of Košice, Slovak Republic, held an interesting talk entitled “Verified Software Development With B-Method” on 5th of May, 2021.
ABsistemDCiCloud
Kratki opis projekta Alarm automatika je u suradnji s Tehničkim fakultetom u Rijeci kroz istraživačko razvojne aktivnosti u području ekologije i sigurnosti osmislila proizvod koji je u isto vrijeme namijenjen zaštiti domova, poslovnih prostora te ostalih objekata i povećanju energetske učinkovitosti. ABsistemDCiCloud predstavlja inovaciju na tržištu koja se temelji na razvijenom softveru, a koja će […]
Augmenting Around-Device Interaction by Geomagnetic Field Built-in Sensor Utilization
In this paper, we investigate the possibilities for augmenting interaction around the mobile device, with the aim of enabling input techniques that do not rely on typical touch-based gestures. The presented research focuses on utilizing a built-in magnetic field sensor, whose readouts are intentionally affected by moving a strong permanent magnet around a smartphone device. […]