Implementing M-Learning System for Learning Mathematics Through Computer Games and Applying Neural Networks for Content Similarity Analysis of an Integrated Social Network
Cognitive Predispositions of Students for STEM Success and Differences in Solving Problems in the Computer Game for Learning Mathematics
Detecting Students Gifted in Mathematics with Stream Mining and Concept Drift Based M-Learning Models Integrating Educational Computer Games
Design and Implementation of Anonymized Social Network-based Mobile Game System for Learning Mathematics